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Popular Articles on Mobile by Our Team

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Latest Articles by Our Team

Testing Rails applications on real mobile devices (both design and features such as camera access).

By Glen Crawford,

2020 development mobile Ruby on Rails ux

As more and more people start using their mobiles as their primary devices, both for personal and work purposes, we have gotten an increasing number of clients requesting features that make use of the capabilities that their mobile devices offer over regular computers. While these are certainly more fun to develop than a (let's be honest) vanilla Rails app, they can offer challenges, such as how to test them effectively.

There are plenty of ways to do so; many browsers nowadays offer a way to simulate different screen sizes, device orientations, and pixel ratios, such as Responsive Design Mode in Firefox. You can also use emulators, VMs, and services like BrowserStack. You have lots of options to simulate, but I want to briefly outline how to use real devices to test your apps running on your local Rails server. The benefits of this approach are:

Fixing Native Datepickers in Turbolinks-Android Apps

By Jonathan Miles,

2018 development learning mobile

Some of our clients make use of Turbolinks-Android to provide a native Android experience for their Rails web apps. This is fine, until you try to use something like an HTML5 date field. When the user taps on the field they get... nothing. No datepicker, not even a keyboard, just a flashing cursor trapped in a forever-empty field.

This is a known issue with Turbolinks-Android. It appears that most HTML5 fields will work, but date/time and autofill will not.

Making iOS & Android apps with Rails & Turbolinks

By Mark Biegel,

2017 development learning mobile rails

So you want to build an app? One of the first decisions that needs to be made is one of time and resources. For a business, it is crucial to know your market in order to successfully launch your product. But what about the App market? Which platform you do you choose to launch to first? Apple? Android? Web?

At this point you might have already considered a HTML5 web app so you can be cross platform and launch to everyone. Or perhaps you decided against it, due to poor performance and not having a “native app” feel.

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