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Popular Articles on 2016 by Our Team

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Latest Articles by Our Team

What exactly is a UX review? Do we need it?

By Ildikó Tuck,

2016 design management ux

Lately, I’ve received a few questions about what a user experience review / heuristic review or evaluation / UX expert review is and isn’t and when it’s a good idea to have one. I thought I’d share a few of the questions and answers on what it is, what you can expect from it and roughly what sort of commitment it requires from a businesses’ viewpoint.

Let’s start with the common element in all three of the above-mentioned names for it. Yes, it’s a review. It evaluates an existing system against best-practices in the industry. It is performed by an expert in user experience design or Human Computer Interaction (HCI) and results in a report with key findings and action items that you can use to improve your product. It’s a so-called “inspection method” because it doesn’t involve users but it is based on principles derived from watching users interact with online systems. It results in a list of issues found and ranked by severity - usually a scale of 5 (minor, low, moderate, high, critical), but some UX designers use a different system.

Derisk your Software Development Project

By Andrew Jennings,

2016 development management ux

The hands down best thing to do before building your next software project is to invest in a set of rapid prototypes. What do I mean by a prototype? Here's an example: http://ux.reinteractive.net/C3F2ZS/#p=introduction

For those of you who are too scared to click on the link I salute you for your security paranoia and offer the following description: A prototype is an interactive, clickable schematic structure of your final product and represents the experience the users will have with your application.

The Quirky Array Constructor and a Use for Holey Arrays in ES6

By Adam Davies,

2016 development javascript rails

In JavaScript, an Array isn't like your typical array: it's an object with keys that are indexes. What this means is that you need to be aware that the length can be more than the number of elements and that there can be "holes".

In day-to-day development you'll probably just build up arrays using the literal syntax, like so:

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